Faculty

LIU, Elvis Sze-Yeung
Assistant Professor
(中文) ◆ 2015,ACM Computing Reviews第19届年度最佳计算机方向文章,文章名:“Space-Time Algorithms for Interest Management in Distributed Virtual Environments” ◆ 2011,奖学金,企业合作伙伴关系,爱尔兰研究理事会 ◆ 2011,第15届IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2011)最佳论文奖,论文名:“A Parallel Interest Matching Algorithm for Distributed-Memory Systems” ◆ 2007,PhD博士奖学金全奖,伯明翰大学 ◆ 2006,第16届中国国家发明展览会,银奖 ◆ 2005,第3届International Game Design and Technology Workshop and conference (GDTW 2005)最佳论文奖
esyliu@sustc.edu.cn

Research Area:

High-Performance Computing,Physical Modeling,Parallel and Distributed Simulations

Educational Background

◆ 2007–2011 Doctor of Philosophy in Computer Science, University of Birmingham

◆ 2002–2003 Master of Science (Advanced) in Computer Science, University of Newcastle

◆ 1999–2002 Bachelor of Science (Hons) in Computational Physics and Software Engineering,

University of Hong Kong

Professional Experience

◆ 2017–Present,Assistant Professor, Sounthern University of Science and Techonology, China

◆ 2014–2017 Assistant Professor, Nanyang Technological University, Singapore

◆ 2012–2014 Research Fellow, IBM Research, Ireland and Irish Research Council, Dublin

◆ 2007 Lecturer Hong Kong Institute of Vocational Education, Hong Kong

◆ 2004–2007 Research Associate, Hong Kong Polytechnic University, Hong Kong

Honors & Awards

◆ 2015,19th Annual Best of Computing Article, for the article “Space-Time Algorithms for

Interest Management in Distributed Virtual Environments”, ACM Computing Reviews

◆ 2011,Fellowship Award, Enterprise Partnership, Irish Research Council

◆ 2011,Best Paper Award, for the paper “A Parallel Interest Matching Algorithm for Distributed-

Memory Systems”, at the 15th IEEE/ACM International Symposium on Distributed

Simulation and Real Time Applications (DS-RT 2011)

◆ 2007,Full Overseas PhD Scholarship, University of Birmingham

◆ 2006,Silver Award, for the game engine “Lucid Platform”, from the China Association of

Inventions at the 16th China National Invention Exhibition

◆ 2005,Best Papers, for the paper “Lucid Platform: Applying HLA DDM to Multiplayer Online

Game Middleware”, at the 3rd International Game Design and Technology Workshop and

conference (GDTW 2005)

Selected Publication

1. Elvis S. Liu and Georgios K. Theodoropoulos. Space-Time Algorithms for Interest Management in Distributed Virtual Environments. ACM Transactions on Modeling and Computer Simulation (TOMACS). Vol 24, Issue 3, No. 15. May 2014. Selected as a “Best of Computing” article in 2014 by ACM Computing Reviews.

2. Elvis S. Liu and Georgios K. Theodoropoulos. Interest Management for Distributed Virtual Environments: A Survey. ACM Computing Surveys. Vol 46, Issue 4, No. 51. April 2014.

3. Elvis S. Liu and Georgios K. Theodoropoulos. Parallel Interest Matching: An Adaptive Load Balancing Approach for Distributed-Memory Systems. Journal of Simulation. 2014. To appear.

4. Elvis S. Liu, Milo K. Yip and Gino Yu. Lucid Platform: Applying HLA DDM to Multiplayer Online Game Middleware. ACM Computers in Entertainment, Vol. 4, Issue 4, No. 9. October 2006.

5. Milo K. Yip, Elvis S. Liu, Man K. Cheung, Ricky M. Lung and Gino Yu. Design Decisions in Game Middleware Development: Experiences from Lucid Platform. Game Creation Magazine, GC Networks. January 2006.